2.0 guns

spinningddiscoballspinningddiscoball
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edited July 7 in General Chat
I just wanted to make a few pointers about the changes coming in 2.0 being restricted to class Is a good idea and I like it but with the gun models being some of the best iv seen to date in FPS games ( in my opinion ) along with the attachments ,skins and color choices you have to customize with it would be in the best interest of the game If us the player could chose to use more than one of the class restricted weapons per game (I dont mean carrying 2 guns into battle ) Just being able to chose another weapon when dead from 2 or 3 you have selected before game

it would be a means of keeping the versatility we have now and keeping the balance I like being able to change from my Truesight F-mas g1 to my AK seburo acs for different scenarios of play some maps you need a closer zoom just for comfort of play having the restrictions of class make it so we cant carry 2 assault rifle choices into battle and this is what I think people are going to miss and find hardest to adjust to
most

I know I am one of these people I hope this made some sense to all the other players that like being able to carry 2-3 weapons that they actually like into battle and not being forced to carry a sniper,smg,or assault rifle they dont even like the way the weapon handles .
MarcyyOniHarusameho1y

Comments

  • crazyray98crazyray98
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    edited July 5
    Instead of hoping of making sense to other players, you should try using commas and periods in your post so that you DO make sense to other players.

    That said, your idea is neat, but I am guessing that they are not a high priority as of right now, and that such a feature will not be coming for quite a while.
    ho1yRagnarok013
  • MarcyyMarcyy
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    edited July 12
    you're right. locking weapons to class will kill this game even more. some people have their favourite configurations. without that, why should they stay in game? forced to play totally different game they used to and spent money on.
    LysiriaRagnarok013
  • X7factorX7factor
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    edited July 13
    The restriction is unbalanced, all the most powerfull weapons only can used by one kind of characters (more life and broken skills, like Nano Gel and the shield )...
    The best restriction is :
    • LOCK weapons by LEVEL.
    • DISABLE the Nano Gel , Radar and termo optic skil link.
    • LOCK or balanced the character per team (the server auto select the characters if is necessary)
    • Fix the respawn shield
    ,

    Fix the RESPAWN SHIELD; exist one problem with the code or some irregularitie, because if the player with the respawn shield, shot one bullet (and he do it a head shot, or he have a sniper rifle, or the enemy have less of 100 points of life) in the same time other player (the enemy) have more faster gun and he can shot a burst of 3 bullets per click (average 3 clicks) on the chest ; why the first 3 bullets hit te chest and the others 2 clicks (6 bullets) disappear? or be canceled that event (event click=fire).

    Bye Bye o_O/
    Marcyy
  • iiShaniiShan
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    edited July 13
    X7factor wrote: »
    The restriction is unbalanced, all the most powerfull weapons only can used by one kind of characters (more life and broken skills, like Nano Gel and the shield )...
    The best restriction is :
    • LOCK weapons by LEVEL.
    • DISABLE the Nano Gel , Radar and termo optic skil link.
    • LOCK or balanced the character per team (the server auto select the characters if is necessary)
    • Fix the respawn shield
    ,

    Fix the RESPAWN SHIELD; exist one problem with the code or some irregularitie, because if the player with the respawn shield, shot one bullet (and he do it a head shot, or he have a sniper rifle, or the enemy have less of 100 points of life) in the same time other player (the enemy) have more faster gun and he can shot a burst of 3 bullets per click (average 3 clicks) on the chest ; why the first 3 bullets hit te chest and the others 2 clicks (6 bullets) disappear? or be canceled that event (event click=fire).

    Bye Bye o_O/

    I'm not entirely behind these ideas. It already takes away more freedoms than before. Not to mention, not everyone has every operative to allow a forced character change.

    Locking weapons by level is also a poor way of getting around balancing and just means higher levels will curbstomp no matter what instead of actually balancing things. And removing those skill links? Really? Again, those can be balanced and even then, the worst one is Saito. (At least in my opinion.) Nano Gel is an easy headshot and thermoptics just takes a keen eye, and not to mention the whole idea of that skill is to get the drop on the enemy. I know the PTS has shown major fixes in these categories, so just remember that tier 2 now takes a long time to achieve unless you're playing really good.

    Respawn shield, I can get behind. If I have any suggestions for that, it'd be make it where it gives you invulnerability, but breaks after a certain amount of time or if enough bullets hit it. Can't guess a good balance on how much it can take, but if it's paired with a decent respawn fix then it'd work well I think.
    Ragnarok013
  • noppnopp
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    edited July 14
    X7factor wrote: »
    The restriction is unbalanced, all the most powerfull weapons only can used by one kind of characters (more life and broken skills, like Nano Gel and the shield ).../

    Did You take part in PTS? Because You will notice how accuracy of AR were lowered, disturb operative in my eyes are the strongest one. I killed a bunch of T2 bormas with my smg, the only problem was with killing Azuma under T2 nano (shield+200 HP). 15 sec of T2 nano is really small duration. All of your speculation is kinda nothing compared to real game.

    LOCK weapons by LEVEL - so old players will have a advantage over newbies. That is bad decision.
    DISABLE the Nano Gel , Radar and termo optic skil link. - it is not that easy to get 300+ points now for T2, so You cant spam them, also they were nerfed.
    LOCK or balanced the character per team (the server auto select the characters if is necessary), I dont care about which op I should play, but a lot of players will complain about this. Also how You can balance it with newbies? Imagine, 4 players have only Motoko as disturb, but only 2 are allowed, what should we do?
    Fix the respawn shield - what do You mean by this?
    iiShanDuken13porcofonVeldrin
  • HilliHilli
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    edited July 14
    X7factor wrote: »
    The restriction is unbalanced, all the most powerfull weapons only can used by one kind of characters (more life and broken skills, like Nano Gel and the shield )...

    Bye Bye o_O/

    This Statement shows me, that u haven't played on the PTS. ARs are very inaccurate while moving and spraying will be the worst thing you could do. SMG's aren't effective anymore if you don't are in effective range. The SRs are very well balanced, thank the HP and movement System. The ultra Tanks like Borma or Ishikawa can tank a bodyshoot
    so you have to aim for thier head, Azuma is the only tank who has less HP than the big SRs do and this is a genius balancing, because his weakness on tier 1 is that his legs weren't protected and snipers could oneshoot him. That is a small proof for the competent of the Devs.
    The classes balancing is like a triangel : Snipers can easy kill tanks, because they moving slow and have a bigger hitbox. Tanks are good counters against Disturbs, because they can suppress them have a longer effective range and have enough HP to turn around and shoot back. The Disturbs are very good against snipers, because they have a very slow firerate so they have to hit, but disturbs are very fast for the most people to fast to aim on them. Thats how the classes work, but it isn't a must have to counter them like in a moba or heroshooter, you can carry also with every char and class it's much harder to carry than now. Teamplay and communication can beat every Hakurei.
    X7factor wrote: »
    • LOCK weapons by LEVEL.
    • DISABLE the Nano Gel , Radar and termo optic skil link.
    • LOCK or balanced the character per team (the server auto select the characters if is necessary)
    • Fix the respawn shield
    ,

    Bye Bye o_O/

    Point 1: Is the worst system ever. It's worry that people leveling have to give any advantages ( CoD ), thereby you already a advantage with a high Lv. map and gameplay knowledge.
    Point 2: In the case of Scan I agree, but only because I doesn't like how the skill work. A much better implementation had the game Ghost Recon Phantoms. Camo is nice, but very
    boring. Nano is the only medic skill in the game, when I played with fiends we often wait to use it as medic skill and run near to our hurt alies. The biggest strengh of the
    Hypersprint is surprise the enemies when four guys overrun a point, in our CWs we used often a coordinate angage with Hypersprint.
    Point 3: I like this Idea, but in this F2P model it won't have any relevance, maybe for PvE.
    Point 4: I never had a problem in every TDM or Terminal Conquest match on the PTS. So I think it's fixed.

  • WeilanWeilan
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    edited July 14
    X7factor wrote: »
    The restriction is unbalanced, all the most powerfull weapons only can used by one kind of characters (more life and broken skills, like Nano Gel and the shield )...
    The best restriction is :
    • LOCK weapons by LEVEL.
    • DISABLE the Nano Gel , Radar and termo optic skil link.
    • LOCK or balanced the character per team (the server auto select the characters if is necessary)
    • Fix the respawn shield
    ,

    Fix the RESPAWN SHIELD; exist one problem with the code or some irregularitie, because if the player with the respawn shield, shot one bullet (and he do it a head shot, or he have a sniper rifle, or the enemy have less of 100 points of life) in the same time other player (the enemy) have more faster gun and he can shot a burst of 3 bullets per click (average 3 clicks) on the chest ; why the first 3 bullets hit te chest and the others 2 clicks (6 bullets) disappear? or be canceled that event (event click=fire).

    Bye Bye o_O/

    Have you even played the PTS? The ARs are incredibly inaccurate and you need a bipod and to stand in place and crouch to be able to shoot with them. The only AR that I found that acted like it does now is the S25.

    The so-called "most powerful weapons" are no longer the most powerful, they are supposed to act like wannabe MGs, or LMGs or whatever and Assault characters are supposed to act as frontline tanks, they are too slow to be able to rush so it's out of the question.

    Now each class has its purpose - Assault are tanks, Infiltrator are supposed to flank and Specialist is supposed to snipe in the back. This is what the game was originally made in mind with with all the classes, it's just that they were all the same entity, with different name, appearance and skill, so if you had no skills, you were basically playing the same entity. Now they have different speeds, different AP and HP and different weapons, which finally makes them to be what they are.

    Maven or Motoko with an SR or a Borma with an SMG was never intended to be a thing.
  • porcofonporcofon
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    edited July 14
    nopp wrote: »
    X7factor wrote: »
    The restriction is unbalanced, all the most powerfull weapons only can used by one kind of characters (more life and broken skills, like Nano Gel and the shield ).../

    Did You take part in PTS? Because You will notice how accuracy of AR were lowered, disturb operative in my eyes are the strongest one. I killed a bunch of T2 bormas with my smg, the only problem was with killing Azuma under T2 nano (shield+200 HP). 15 sec of T2 nano is really small duration. All of your speculation is kinda nothing compared to real game.

    LOCK weapons by LEVEL - so old players will have a advantage over newbies. That is bad decision.
    DISABLE the Nano Gel , Radar and termo optic skil link. - it is not that easy to get 300+ points now for T2, so You cant spam them, also they were nerfed.
    LOCK or balanced the character per team (the server auto select the characters if is necessary), I dont care about which op I should play, but a lot of players will complain about this. Also how You can balance it with newbies? Imagine, 4 players have only Motoko as disturb, but only 2 are allowed, what should we do?

    Totally agree.
    nopp wrote: »
    Fix the respawn shield - what do You mean by this?

    I guess he is referring the bug where the spawn shield remain active a few seconds more after you pull the first shot.
  • WeilanWeilan
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    edited July 15
    Marcyy wrote: »
    you're right. locking weapons to class will kill this game even more. some people have their favourite configurations. without that, why should they stay in game? forced to play totally different game they used to and spent money on.

    It will "kill" the game for 10 people at best, and for every one of those 10, probably about 5 others will join the game and like it.
    porcofonDuken13
  • Duken13Duken13
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    edited July 16
    So tired of hearing people complain about gun restrictions.

    Is it so bad for you to try out different operatives?

    Aren't you tired of playing the same Op/Gun combo all the time?
    WeilaniiShanHilli
  • spinningddiscoballspinningddiscoball
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    edited July 16
    I dont know if you guys noticed but my OP wasnt complaining about gun restrictions it was asking for more loadouts for each assault, disturb and support classes
  • HilliHilli
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    edited July 16
    I dont know if you guys noticed but my OP wasnt complaining about gun restrictions it was asking for more loadouts for each assault, disturb and support classes

    Assault: MGs / ARs, all pistols, all knifes, only frag grenade
    Disturb: MPs / SGs, all pistols, all knifes, only Flash grenade
    Support: SRs / PDWs ,all pistols, all knifes, only smoke grenades

    I like the weapon restriction only the nades would be better, if every class can use every nade but have only one nadeslot. The flash and smoke grenades are like now, very underpowered. I hope the devs buff them to CSGO niveau.
    porcofon
  • spinningddiscoballspinningddiscoball
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    edited July 17
    I like your idea better than the current if one team goes full assault on TC the nade spamm will be a nightmare at least with being able to chose your grenade there will be less
    nade spamm from assault only teams also being able to flash out a corner before you approach should be an option for all classes same with smoke I think grenades should
    be a preference item and should be down to player choice

    I do see the other side to the grenades though it will encourage more team play
  • Thomas_HuayraThomas_Huayra
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    edited July 17
    I'll just put my question in this topic: Will 2.0 come with the option to turn items in inventory (attachments & guns) into currency? Right now I can't find it anywhere, despite the MC currency suggesting it exists.
  • Duken13Duken13
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    edited July 17
    I dont know if you guys noticed but my OP wasnt complaining about gun restrictions it was asking for more loadouts for each assault, disturb and support classes

    That was addressed at Marcyy, who keeps complaining about gun restriction in every thread.

    If nades are restricted too, I hope I'm getting a refund from buying them.
  • spinningddiscoballspinningddiscoball
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    edited July 17
    Duken13 wrote: »
    I dont know if you guys noticed but my OP wasnt complaining about gun restrictions it was asking for more loadouts for each assault, disturb and support classes

    That was addressed at Marcyy, who keeps complaining about gun restriction in every thread.

    If nades are restricted too, I hope I'm getting a refund from buying them.

    you will want to keep your grenades
    iiShan
  • Ragnarok013Ragnarok013
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    edited July 19
    Weilan wrote: »
    Marcyy wrote: »
    you're right. locking weapons to class will kill this game even more. some people have their favourite configurations. without that, why should they stay in game? forced to play totally different game they used to and spent money on.

    It will "kill" the game for 10 people at best, and for every one of those 10, probably about 5 others will join the game and like it.

    Since you're in the game of making up stats in multiple threads tonight how about it will kill the game for 25,000 players and attract 3? It's just as accurate as your data.
  • MarcyyMarcyy
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    edited July 20
    Weilan wrote: »
    Marcyy wrote: »
    you're right. locking weapons to class will kill this game even more. some people have their favourite configurations. without that, why should they stay in game? forced to play totally different game they used to and spent money on.

    It will "kill" the game for 10 people at best, and for every one of those 10, probably about 5 others will join the game and like it.

    Since you're in the game of making up stats in multiple threads tonight how about it will kill the game for 25,000 players and attract 3? It's just as accurate as your data.

    2.0 brought less than 500 people in peak moments according to steam statistics.
    And I'm not complaining anymore. I'm using OP unbalanced configs so they do something good finally and balance it.
    @Weilan By saying stupid statements like "10 ppl at best" you're making yourself look like an idiot.
    @Ragnarok013 this game cannot get past 1500 people playing in one moment, what 25000? In your dreams?
    Tbh I'm enjoying this game more than before, just fix borma and few ui mechanics
  • porcofonporcofon
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    edited July 20
    Marcyy wrote: »
    2.0 brought less than 500 people in peak moments according to steam statistics.
    And I'm not complaining anymore. I'm using OP unbalanced configs so they do something good finally and balance it.
    Realy? 500 peaks? Since 2.0 was launched this is what I see every single evening.
    RjNQEVW.png
  • spinningddiscoballspinningddiscoball
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    edited July 20
    you guys are aware that alot of players dont use steam and play from nexon launcher