Renewal: Bug Fixes

PredictablePredictable
First Assault Rep: 2,215
Posts: 36
Member, Administrator
edited July 14 in Patch Notes
Here is a list of bug fixes going live with the Renewal update:
    -The STA-12S2 now does appropriate levels of damage to Think Tanks.
    -The emblem for Great Britain no longer reads "United Kingdom".
    -Fixed an issue with stickers when swapping to the KHX-160.
    -When receiving Key Bits or Cyber Cases through the inbox, the number of Key Bits or Cyber Cases is now properly displayed.
    -Fixed a texture bug in District Ruins.
    -Players can no longer jump to the hanging platform from Point A on Underground Base.
    -Master Volume adjustments now correctly adjust the volume of voice chat.
    -Fixed major clipping issues with the PP-2200 and character models.
    -Fixed a bug that caused sensitivity in the menus to be too high.
    -Due to matchmaking changes, players will no longer experience games that will not start due to imbalanced teams.
    -The wording on several chipsets has been rewritten.
    -Matchmaking improvements.
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Comments

  • AnduAndu
    First Assault Rep: 5,225
    Posts: 1,167
    Member+
    edited July 14
    -Players can no longer jump to the hanging platform from Point A on Underground Base.
    Could you show the place you are talking about - because there are at least 3 places where you can climb in.
  • noppnopp
    First Assault Rep: 2,135
    Posts: 207
    Member
    edited July 14
    Andu wrote: »
    -Players can no longer jump to the hanging platform from Point A on Underground Base.
    Could you show the place you are talking about - because there are at least 3 places where you can climb in.

    there is platfrom above terminal and u can jump here from terminal
    when u stay
    TBeflAV.png
    sit:
    eqwuIno.png
    under view:
    4xDywjG.png
    closer
    jNLkP7T.png
    we are both sitting here
    kkSZ5c9.png

    Ill post vids tomorrow of showing how to jump here and on cyber ward
    bug thread:
    http://forums.firstassault.nexon.net/discussion/12537/jump-through-the-roof#latest


    Actually fix is funny, they made terminals smaller and u can jump on them only with support class or paz speed :D it is impossible to climb how it was done in current version

    WeilanRope_Bunny
  • PierreTombalePierreTombale
    First Assault Rep: 800
    Posts: 42
    Member
    edited July 17
    This one has been fixed too ?

    651392GITSGLITCH.png

    553001GITSGLITCH1.png
    Weilan
  • MidlordMidlord
    First Assault Rep: 4,225
    Posts: 789
    Member+
    edited July 18
    This one has been fixed too ?

    651392GITSGLITCH.png

    553001GITSGLITCH1.png

    The terminal is above, not below, so yes.

    One warning: this annoyed me a lot, since it led me to block the way into underground room as I was going to make a sharp 70º-90º turn and ended doing a 180º that just served to disorient me. Contrary to PTS, the game had reset all options minus resolution to default. So I played the first match with the wrong controls and wrong sensitivity.
  • Dividesbyzer0Dividesbyzer0
    First Assault Rep: 880
    Posts: 15
    Member
    edited July 18
    You missed 2 new bugs. The weapons are locked to specific characters limiting our freedom and as for the controls now I need to bind two separate buttons to skill tiers and that's a pain. I used to use the same button and now my bindings are a pain in the butt cause I cant double bind a key. Fix this. Thanks.
    qboard
  • VenkmanVenkman
    First Assault Rep: 7,310
    Posts: 1,505
    Member, Volunteer Forum Moderator
    edited July 19
    Report bugs in the proper section please....
  • noppnopp
    First Assault Rep: 2,135
    Posts: 207
    Member
    edited July 19
    Venkman wrote: »
    Report bugs in the proper section please....

    but these 2 are not bugs....

    @PierreTombale
    I didnt played on 2.0 cyber ward, but I played it in PTS; and with smaller size of terminal, You cant jump throught the roof - so yes, it was fixed too