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[PLEASE READ] Guide for reporting bugs in OBT

xochildxochild
First Assault Rep: 3,600
Posts: 445
Volunteer Forum Moderator
edited July 30, 2016 in Bug Reporting
Greetings Operatives!

If you're reading this, then you've run into a problem combatting cyber-terrorists and Section 9 needs you back out there ASAP. In order to help facilitate problem-solving through Open Beta, we've come up with some guidelines to help you help us by reporting bugs and exploits.

Before posting a bug, please make sure to use the search bar to see if anyone else has already posted the same bug.

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We understand that problems will arise that may not necessarily be bugs or exploits, before you post here asking for help, please be sure to check the Operatives Helping Operatives subforum, you may find that a fellow Operative has already posted a solution to your problem. You will also find some FAQs, instructions for contacting CS, and other helpful threads we've created.

When encountering a bug, please try to take a screenshot and be as precise as possible when describing the bug. If possible, please try to replicate the bug to see if it happens again.

Please do not report exploits in the forums. Instead, please submit a ticket to Nexon America CS through this link: https://support-firstassault.nexon.net/hc/en-us

Good luck, Operatives!
VenkmanSoverejnReijiphantomVenHauptHolzPlanetoidHakureiNXPanicgomatus1998c9

Comments

  • 001DOC001DOC
    First Assault Rep: 600
    Posts: 3
    Member+
    edited August 3, 2016
    Here are a few bugs to note:
    -Fairly often players are shot while out of line of sight. This happens to a varying degree, but the most egregious occurrences can be 10+ meters away from line of sight. I call this the "magic bullet". This happens with grenades as well. This is not a normal lag issue.
    -Location of player appears on mini-map for a few seconds after a kill even when using silencer
    - Many times the final kill of a round is not credited to the player if it is committed by grenade, rocket, seeker drone, etc.

    Thanks.
  • VenVen
    First Assault Rep: 1,145
    Posts: 85
    Member
    edited August 3, 2016
    001DOC
    001DOC said:


    -Fairly often players are shot while out of line of sight. This happens to a varying degree, but the most egregious occurrences can be 10+ meters away from line of sight. I call this the "magic bullet". This happens with grenades as well. This is not a normal lag issue.
    Fairly certain that this has already been reported on @Soverejn s Thread: http://forums.firstassault.nexon.net/discussion/3534/most-of-the-glitches-post-patch-look-here-devs#latest
    001DOC
    001DOC said:


    -Location of player appears on mini-map for a few seconds after a kill even when using silencer
    This is not a bug, silencers only decrease your detection range, it doesn't make you not appear on the minimap
    001DOC
    001DOC said:


    - Many times the final kill of a round is not credited to the player if it is committed by grenade, rocket, seeker drone, etc.
    Interesting. that's the first i've heard of that. who is the kill attributed to then?
  • 001DOC001DOC
    First Assault Rep: 600
    Posts: 3
    Member+
    edited August 3, 2016
    Ven
    Ven said:

    001DOC
    001DOC said:


    -Fairly often players are shot while out of line of sight. This happens to a varying degree, but the most egregious occurrences can be 10+ meters away from line of sight. I call this the "magic bullet". This happens with grenades as well. This is not a normal lag issue.
    Fairly certain that this has already been reported on @Soverejn s Thread: http://forums.firstassault.nexon.net/discussion/3534/most-of-the-glitches-post-patch-look-here-devs#latest
    ---Okay, great.
    001DOC
    001DOC said:



    This is not a bug, silencers only decrease your detection range, it doesn't make you not appear on the minimap
    001DOC
    001DOC said:


    - Many times the final kill of a round is not credited to the player if it is committed by grenade, rocket, seeker drone, etc.
    Interesting. that's the first i've heard of that. who is the kill attributed to then?
    1. Great
    2. RE: -Location of player appears on mini-map for a few seconds after a kill even when using silencer. So, ----Anyone on the enemy team can see your location once you kill someone, even outside the detection range.
    3. It is not credited to anyone. It just gives the round victory and moves on. This happens very often.

  • VenkmanVenkman
    First Assault Rep: 6,580
    Posts: 1,345
    Volunteer Forum Moderator
    edited August 3, 2016
    Please post bugs outside of this thread. This thread is only for best practices while posting bugs. Please start a new post in the Bugs section on the forums.
This discussion has been closed.