Recently, I created a thread on range estimation and CBC choice
. However, a lot of questions remained unanswered, and in fact gave rise to even more questions. It seemed like no one knew how damage drop-off actually works. So, @Reijiphantom and I have conducted some extensive tests, both on the shooting range, as well as in closed environment "custom matches". We gained a lot, and by that I mean a lot of information from these tests. What we found was interesting, and at times astonishing, going directly against what was expected. Below I have listed a summary of our findings. Some of the listed "findings" are actually common knowledge, that is however reiterated for the sake of clarifying subsequent findings that are not. We might also update, edit, or add to this guide in the future.
- A weapon's range stat determines the maximum Optimal range
- At Optimal range, the weapon's damage is a flat number determined by the weapon's damage stat
- A weapon's Effective range lies between the maximum Optimal range and Extreme range which starts at a fixed non-listed distance (the maximum Effective range)
- A weapon's Extreme range is anything past Effective range
- Damage drop-off at a given distance is always the same, there is no RNG involved here
- At Effective range, the damage drop-off becomes gradually less. There is more drop-off against more distant targets, but the rate with which the damage drops off is higher closer to Optimal range. It means that a weapon with a base damage of 30 and a maximum Optimal range of 15(m) might do only 27 damage at 17(m), 25 at 19(m), and 24 at 21(m). So while the damage drop-off does not actually get less, it goes from -3 per 2(m) to -2, and subsequently -1 per 2(m). This is completely opposite of what one would expect
- At Extreme range the drop-off is entirely fixed. The weapon does a minimum amount of damage, regardless of whether the target is 70(m), 60(m), or 50(m) away, or even 1(m) past the maximum Effective range
- Because at Optimal range a weapon's damage is a flat number, the CBC1 also gives a flat +10% buff at that range, and is thus a solid choice
- Because at Effective range a weapon's damage becomes gradually less, the CBC2's buff also becomes gradually less. This means that a weapon doing e.g. 27 damage at Optimal range +2(m), gets a +2.7 (+3 rounded up) damage buff, while the same weapon only gets a +2.4 (+2 rounded down) damage buff at Optimal range +6(m). It also means that, in this case, at Optimal range +2(m), the CBC2 completely negates damage drop-off. In reality, because damage drop-off is low close to Optimal range, despite the gradient being steeper than at greater distances, the +10% buff from the CBC2 will often be higher than the damage drop-off at range between say Optimal range +0(m) and Optimal range +5(m). This in turn potentially makes the CBC2 one of the most valuable attachments out there, as it could for example provide a significant buff to SMG's in the critical 15(m)-20(m) range
- Because at Extreme range a weapon's damage is a flat number again, the CBC3 also gives at flat +10% buff at that range, but this 10% will be significantly lower than the CBC1's or CBC2's. It does cover a much larger distance spectrum, as it affects anything past maximum Effective range, but in general the CBC3 isn't worth it unless you want to push your damage past a very specific treshold, like from 31 to 34 damage, warranting a three-shot kill even at Extreme ranges
- Range reductions from supressor muzzles only affect maximum Optimal range, not maximum Effective range. This means that while damage drop-off sets in earlier, it do so less steeply. The maximum Effective range remains fixed after all, and the minimum amount of damage at Extreme range is also fixed. The gradual damage drop-off at effective range is simply stretched out across a wider distance spectrum. So, the range reduction is most felt at Effective range, close to Optimal range, but hardly noticeable the closer you get to Extreme range. As the range at which the negative effect is most felt overlaps with the range at which the CBC2 is most effective, the two attachments seem to complement eachother perfectly
- This is by far the weirdest finding we did: the +damage barrels add a flat amount of damage at any range. I always assumed it added a flat amount of damage to the weapon's base damage stat, and was subsequently subject to damage drop-off, but this does not seem to be the case. The damage seems to be added only after the drop-off. A barrel granting +3 damage at Optimal range still adds the same +3 damage at Extreme range. The +damage barrels are therefore relatively the most effective of weapons with high damage drop-off and a low base damage stat, but really they are a must have on every single weapon ingame for which they are available
and 3 others.