LumosNXA wrote: »
Here are the next batch of answers! :-)
What are the 'Memory Cells' currency for?
It is an upcoming currency obtained by selling duplicate items you don't need that you then use to purchase items.
Will there be a way to allow enemies to see operative skins or some kind of way to 'show off' your skin? Because at the moment you can only display them to your teammates
We are currently developing a system where the current character and skins in use are displayed to both allies and enemies. It will be implemented soon.
Will there only be two grenade slots available? Will we be able to see extra slots in the future? Following up, what other types of grenades are going to be added in the future?
We plan to develop various types of throwing weapons to equip on the 2 slots. We have no plans to expand the number of slots.
Will there be better rewards for higher ranks because so far we just keep getting 20k and 20k?
We do have plans to enhance that, and are thinking over proper reward levels.
Are there any core features regarding gameplay mechanics that are going to be added in the future?
There will be a lot of changes to the character system - but we can't give away too many details at the moment!
Regarding the movement system, will there be different types of 'vaulting' style animations.
We are currently developing a dynamic movement system.
Have you considered adding customization for pistols and secondary weapons?
We are only planning to provide skin changes.
What are your takes on the melee system? Do you feel that insta-killing is a good idea?
With the big risk, comes a good assessment of the satisfaction with success. Additionally, we are developing an additional system related to melee attacks.
What do you feel about the current movement system, do you feel that it's fluid? Does it feel GitS? Following up, do you feel that the gameplay feels like GitS, does it bring that atmosphere whenever you play the game?
We are aware that not only the movement system, but also the GitS elements are currently lacking. Just as we did in the early phases of development, we are putting a lot of thought into resolving the question of 'IP and gameplay element satisfaction.'
Though we proceeded with development with a central focus on gameplay factors (shooting) during the early development of the game, we are now weaving in IP elements more proactively into the systems we are currently developing.
Reijiphantom wrote: »
-Is there a mechanic in place that sometimes prevents us from shooting (like bullet graze or something like that), or is that just us not pressing our mouse button hard enough?