Champs said:1- Netcode improvement !!!!!!!2- Add instakill function, into objects to prevent no-clip hack3- Limit to 3 the number of same characters per side ( 3 Saito, 3 Mokoto .. ) , really fed up to see some party with only Saito, on both side4- Clan function5- Gift function6- Increase tickrate of servers .. 30 is ridiculous .. jump to 607- Mokoto have 5 green chips .. when all others characters have only 3 ... add new chips to all others characters !
scik said:Off-topic but regarding quickscoping, I personally don't like the way the current mechanics work. I'm already familiar with this style in other games but IMO it doesn't suit GitS, there needs to be a scope animation like how there is for all other weapons (refer to the 3.4x scope) so that you won't get this insta-scope style. As much as people tend to dislike it I would much prefer more 'hardscoping' style in this game instead of quickfiring, I've had enough of those type of games and would like see a different approach to sniping.I personally enjoyed the sniping style of A.V.A. They had different scoping animations for different types of snipers so that heavier snipers generally had a slightly slow scope-in time. They also made it possible to move and shoot while sniping but only when you walk. Some weapons you could run (as in the default movement) and shoot with good accuracy but these were very weak weapons that probably had a 20% to one-shot or they were semi-auto snipers. Just as a note, you could not rush and snipe in that game but you could still play mildly aggressive but snipers still played a more supportive and defensive role because it was much better to play that way.