I remember people saying the agile step mounted several times was too much bonus, they spoke of Pazs going lightning fast and any operative just being very fast.
I have found myself surprised in a first round by finding enemies way sooner than I expected, once of those being with Paz hypersprint in first round from A team in district ruins, going to C thinking "HA! here before anybody", since enemy team had no Paz, but just as I finished the stairs an enemy was already there shooting me. "WTF". As the other, I attributed all those things to the enemy player having agile step stacked.
But I've been waiting to have a bunch of the temporary ones and, this morning, I've played with Paz having five agile step chips mounted at the same time. Well... I didn't experience it being that fast. Sure, the hypersprint in PSS9 felt perhaps faster than usual and without it I felt being faster... but I don't think I was any!
First: PSS9 in demo from attack side: I activated it, darted to B from mid... when I arrived there was already somebody on the counter watching the sniping site, just as other times with hyper sprint and no agile chips.
Second: In underground base I was running with the Kriss-SV that has only a damage barrel (-5 movement speed) and I was running same speed as a Motoko with a P90 and no agile step chips (forgot to ask if the P90 had movement penalties).
Has that chip been nerfed? Is there a bug by which they may some times not give their full effect? Or maybe the bug is they're no longer stackable but description says it is and it can be mounted several times? Those so fast guys, specially the District ruins one, could have been cheaters?