Venkman

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Venkman
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Volunteer Forum Moderator
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March 24, 1986
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I like Waffles...

First Assault Rep

  • New to Game.

    Welcome! See you on the battlefield!
    TFCARBON
  • Weapon movementspeed stats?

    I have asked but not heard back yet. :) As soon as I get any info I will be more than happy to share.
    Bittah_Commander
  • Glitch in Headquarters map (site b)

    Drones are more or less "conscious" in the decision to be able to be spawned through walls. The team has said they will look into it. However, nades, that is not the case once so ever. Thank you for the video, passing this along right away, it is a huge help.
    Guiye
  • Weapon movementspeed stats?

    I mean, you are correct, and I get what you are saying, but I am having trouble understanding why knowing what the base movement speed value is important, or even needed.

    Right now, this is how I view it:
    • Run speed = X (for all characters)
    • Barrel attachment = X - 5
    • Barrel attachment + Bipod = X - 10

    Yes, not knowing what X is makes "-5" or "-10" seem relative, but I'm not sure it matters if all characters have the same basic movement speed (which they do). Most games don't give a moment speed (especially FPS'), so I am curious as to why this is important or an issue.
    but different weapons from the same class give different movement speeds from one another as well

    I do not know if that is true, I will inquire and let you know. As far as I am aware, the movement speed is broken down by class of the weapon, not within the subclass of the weapons. Meaning, as far as I am aware, all SMGs give X1 movement speed (where X is basic character movement speed), and LMGs give you X2 movement speed. Only when you start to modify a weapon do you have more variance in the movement speed ( X1 - 5 or X2 -10 ). Again, I am not sure that is how it works, but I will find out and let you all know. :)
    Bittah_Commander
  • Microsoft Visual C++ Runtime Library Error?

    Not sure either to be honest, but like I said, that little bit of detail may be a big help to the team. Thanks again, sorry for your troubles.
    iiShan