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  • New weapon class - Designated marksman rifle

    USAINBOLT wrote: »
    It would allow the support class to be closer to the fight and still deal some damage..

    its called "Support" for a reason.

    sounds like you only want to keep rushing around with support class just like before, no matter how badly the game balance is ruined

    weapon restrictions are the only hope of ever balancing this game, although if supports are forced to play with snipers they should at least fix the fake up/down scope sway or make the ACTUAL crosshair move with the scope reticle

    also you already have ARs that 3-4shot people, there isn't any room for "DMRs" in the game unless you make them 2shot people in the chest (which would obviously be OP because they cant have bad range either)

    I think you misunderstand what I'm talking about, DMRs are purely semi automatic, would have significantly less damage than a SR, and Supports would no longer limited to long range.

    Alot of games with SRs also have DMRs to balance them off and give anyone a choice at a different play style without changing the core concept of a Support.

    DMRs are known to have long barrels so beating a AR at range would make sense, it would have a higher OP range than a AR but lower than a SR, about somewhere in the 30 meter range but the damage drop off would be higher than a SR.

    I'm in for the weapon restrictions but having supports access to one weapon class while the others have access to two means it's more limited and restricted to play than the others.
  • New weapon class - Designated marksman rifle

    A Designated marksman rifle or DMR is a selective fire rifle that fills the range gap between an assault rifle and a sniper rifle.

    Here is an example of one.

    With 2.0 on the way and the support class only having SRs, I believe a new weapon class should be added to make up for the changes. This would fill the weapon gap that I believe the support class is missing. It would allow the support class to be closer to the fight and still deal some damage.

    Damage wise, it would be weaker than a SR but a little bit stronger than a AR, adding a large 20 round mag and red dot sights could compensate for the lower damage.

    The idea is a work in progress but I think it has potential.

    I'll add more to this as time goes on.
  • New series planned - The Armory

    As the title says, I'm planning a new video series for my channel. The Armory will show players new and old about the weapon's history, how it performs and what builds can work with it.

    I don't have a date planned but production will start sometime after FA 2.0 hits.
  • [SUBMIT VIDEOS] Assault of the Week #1

    Just thought I'd throw my hat into the ring, It's not a clutch or anything but it's something. (Still don't know why people use a car part as a expression for killing the enemy team.)
  • Visual bug on Station

    While playing a game on station, I found a bug near A on a flight of stairs near the box on the left side of the defender spawn area. I think this needs to be looked into and fixed as soon as possible. 9357CBE0A1C42A2BA6BC6D42789D94D5517256E0