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First Assault Rep

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  • First Assault Closure

    So for me the things what killed the game are the other things, but definitely not the allegedly lack of dissimilarity.

    For me the main reasons that killed the game were (I’ll keep it very short, since everyone talked enough about that already):
    • Continuous Netcode/Performance issues
    • Parodying of weapon balance (for example nerfing of underpowered weapons, introducing of overpowered weapons)
    • Parodying of operative balance (for example buffing Motoko instead of just nerfing Saito)
    • Replacing shop with RNG system (Intergate)
    • And the whole clusterfook 2.0 which turned the game into a clone of Overwatch and Call of Duty, with the most weird balance decisions I have ever seen. Plus the same old ongoing issues that still didn’t get addressed.
    Not to mention the removing of content like Ghost Assault for example or TDM maps.

    Long story short. Misdevelopment and focussing on the wrong things made this great game sunset.
  • First Assault Closure

    I agree, Dharion. 2.0 killed the game, but it's a symptom, not a cause. The cause was that the development team doesn't understand the global FPS market. The F2P model only works if the product you're offering is actually worth something on the market. Did this title compete with other FPS titles at the market price? Would someone buy this game for $30 or $50? Because, the funny thing is, the money isn't the main obstacle. It's the time that wouldn't be spent playing other "less fun" games.

    The entire point of a game, especially a competitive game like a FPS, is to provide fun to your target customers. The goal of Neople and Nexon should have been producing a game that people would want to play INSTEAD of playing any other game in the industry. Did they do that? Obviously not. They don't understand the FPS market, and what they were offering wasn't substantially different than what other titles in the industry offer, and it didn't do anything "better" than any other shooter.

    In the end, they failed to meet the expectations of the market. They leaned entirely on the IP to push a very sub par shooter. Very basic mechanical concerns, such as TTK, accuracy, weapon balance, and latency were never figured out. They dropped a beautiful but poorly balanced IP on top of a very mediocre foundation and it collapsed. Shooters rest on the fundamental mechanics first. Everything else is fluff. Nexon focused on the fluff, not the fundamentals. That's why the game is closing.

    I agree with most of your points. But one point I see different. Ghost in the Shell was different. For me and most of my friends and mates GITS was something special.

    My own experience. I prefer generic shooters with focus on gunplay. And I like good visuals, sounds and animations. Also the gunplay has to be fun.
    My last FPS I enjoyed and actually played was Counter-Strike Source – years ago. After i quit CSS I tried different shooters, but didn't find one that fits me was fun enough to stick to it. I tried tons of shooters, but ditched most of them immediately. The only one I played a bit longer was Rainbow Six Vegas 2. You could create your own character, you could equip your own weapons and that was it. You had similar maps like in Counter-Strike, but you could aim down sight, own character and your own weapon. I really liked it.
    But I missed the Counter-Strike feeling, especially Demolition. And in Counter-Strike i missed the Rainbow Six Vegas 2 feeling – the customization aspect.

    And then my brother came up with GITS. It had weapon customization just like RB Vegas 2 but more advanced, and you could choose your own character as well, on top of that this game had an demolition mode similar to Counter-Strike, but much more fast-paced and fun.
    Well, of course, first i was sceptic, since he normally prefers role play games (my hate genre number 1) so i assumed… if he is showing me an FPS it can’t be any good. But i was so wrong. Okay first I was shocked about those abilities. But after some matches i realised they only supplement your own skill and not other way around. Furthermore I really liked the gunplay, the animations, the sound and artdesign. It was just stunning. And the operative’s phrases were just pure gold. "What? You want me to say Sorry?" and so on.

    My first operative was Maven and I remain faithful to her till the death of the game. The barrier was so interesting to play I really loved it. With her I had the most fun and I tried every operative.
    For me GITS was like a fast-paced Counter-Strike with some skills that give a tiny advantage but not more. It really felt rather like Counter-Strike on Ecstacy than Call of Duty or any other shooter. For me it hit the mark. It made Counter-Strike look boring and clunky, but still remembered enough to it that i get used to it.
    Also I really liked the Terminal Conquest mode. For me it was fresh and new, since I never played shooters that contained such a mode.

    GITS 1.0 had found its niche. Neither it was oldschool and slowpaced like Counter-Strike, nor it was a hero shooter. Also it wasn’t really comparable to Call of duty with its tons of gadgets, broken special abilities, special movements and scorestreak what made COD to the biggest clusterfook you could imagine and far from any balance.
    GITS had some COD feeling, because of the low TTK, and it had skills, but the skills weren’t too strong and you wasn’t able to spam the all the time.

    It perfectly fit the niche between Call of Duty and Counter-Strike with some Vegas 2 in it.
  • [Renewal 2.0] MEGA THREAD: Feedback/Compensation

    The time is not that what bugs me. The thing what bugs me is that Nexon just pull the trigger like a shy dog. This slaps developers and community in the face. Thanks for the warm words. You contributed much as well and were active in forums, too.
  • First Assault Closure

    Dharion wrote: »
    Veldrin wrote: »

    Wish i played with you honestly.. had my share of great players, but your list is a lot longer haha
    Yeah. It’s really sad this game will be sunset. :'( a shame…
    Dang it i wanted to play one match with Maven dress skin. But i can't buy it in MC shop :/