I'd be salty if they remove weapons only becasue they are not that reliable than other ones. They just should balance it. For the UMP instead of balancing they added a new SMG that replaced the UMP. That was a very bad decision, especially since they said they are working out a balance. And what they do? They even add two more unbalanced weapons into the game. The KHX is another Seburo C30 and the KAPH5 or how it's exact name just made UMP obsolete. But honestly the UMP is obsolete for a long time, the new weapon just underlined it.
the khx shoots at same speed as seburo but does as much damage as ak lol.. i shot 2 bullets in an enemy with c30 he had a knife he changed to khx then he shot a bullet in me i shot 2more bullets in him then he killed me with his second bullet in my chest.
WOW! WHAT A CONCEPT! USING OTHER OPS TO COUNTER A SPECIFIC OP's ABILITY?! IT'S ALMOST LIKE THIS GAME REQUIRES A BIT OF THINKING, SKILL, AND TEAMWORK!
yeah just change your class mid-match to a class with no chipset unlocks to counter the enemy's op class! oh wait you cant because its not overwatch! ITS ALMOST LIKE THIS GAME IS AN FPS GAME AND YOU SHOULD BE ABLE TO WIN BY HAVING BETTER AIM INSTEAD OF PRESSING Q FOR AUTOWIN! even mods spamming in caps! much professional wow!
I mean, he's not wrong man. If players learn how to perfect their skills, even Motoko squads will fail miserably. And yes, players with better aim are rewarded, especially if they spot the invis Motoko like most players can. The only real operatives invis can surpass is Saito, Ishikawa and Togusa IF they use machine camo for the last two. Heck, I don't even use that chip on my invis setup. And let's look at the other coin here, Saito surprasses almost every operative because he can prefire enemies via skill, EXCEPT for Motoko IF she's invis. Skills can't carry the game unless you LET them carry the game. Not to mention, Motoko doesn't have 24/7 Invis unless they get a lot of kills to feed their skill points, as with every other operative. Honestly the only two times a Motoko kills me is if they get the peek advantage while invis or if they camp in a spot I overlook.
And hey, if it helps, I didn't buy Chipsets for ANY operative until last month and my KDR is a steady 1.74, AND I only played Maven.
My two favourite weapons M4A1 and UMP are useless now.
Well...technically, all "Default Guns" in any MMOFPS are meant to "suck". They meant to be a basic over all gun for their type/class, usually being par to slightly below par. To force you to buy/try out new and "better" guns of that type/class.
It is the invisible hand that guides to to the gun that best fits you and your play style and what value more in a gun. Hell I was stuck with the M4A1 for the longest time, I was more interested in getting all the operatives than getting a new gun (minus the Sniper Rifle...I don't do Default Sniper Rifles I get the one with the highest accuracy/1 hit kill chance at any range).
P.S. By the time of posting this l I have 1 Ability Socket left on Kuro (EMP) to fully unlock him...once I do then All Operatives have been bought and fully unlocked
As for the UMP...got nothing I know its not a default gun, but again...they are forcing you to test and try other guns. You are meant to broaden your horizons, and no always be comfortable with one gun all the time for the rest of your game time.
You do realize that even the best antihacks can be surpassed, right?
Not to mention this is a F2P Beta game, so expecting their antihack to block 100% of hackers
100%45%? of the time, which most AAA games don't do, is ridiculous.
I've personally never seen a legit hacker myself, so I can't say anything about a speedhack but if it's the case, report it and move on.So just a question, how do you know the aimbotting guy was actually aimbotting? Was he getting 10 kills every 5 seconds or so? Because I sometimes get 60+ frags in TDM and my highest count is 85.
Ya avin' a giggle there m8?